Classes | |
| class | And |
| executes And operation on 2 (binary) input textures (separate for each channel) Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More... | |
| class | BackgroundSub |
| class | Bayer |
| class | BayerRG2GRAY |
| GPU based debayering. Derived class from GpuStdShaders. Bi-linear debayering with edge sensitivity based on paper "fast demosaic by frequency replacement" Output format is a single channel grayscale texture. More... | |
| class | BayerRG2RGB |
| GPU based debayering. Derived class from GpuStdShaders. Bi-linear debayering with edge sensitivity based on paper "fast demosaic by frequency replacement" Output format is RGB texture. More... | |
| class | BGR2GRAY |
| BGR to Grayscale conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | BGR2HSV |
| BGR to HSV conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | Classify |
| selects the highest value of e.g. segmented textures texture1 --> likelihood class 1 texture2 --> likelihood class 2 Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More... | |
| class | ColorGMM |
| Color segmentation filter using Gaussian Mixture Modells. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | ColorGMM2 |
Color segmentation filter using Gaussian Mixture Modells. usable for 2 dimensional color mixtures (e.g. H and S channel only) NOTES: -GMM values are for color ranges between 0 and 255!
maximum number of gmms (classes) is limited!! ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | ColorHistShader |
This is a shader example for computing the JOINT HISTOGRAM between a template set of model points (grey values) and the corresponding grey values at projected camera locations. The histogram can be used for computing mutual information
| |
| class | ColourDetector |
| class | ColourHist2D |
| class | CV |
| class | CvtColour |
| class | DebugUInt2Float |
| Shader for debugging: allows to convert an unsigned int texture to float OR display the texture on the screen. Derived class from GpuStdShaders. ATTENTION: This TEMPLATE filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! -> pay attention what kind of texture sampler type is used in the shader code. More... | |
| class | FaceDetect |
| class | FlipV |
| Flip texture vertically. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | GlFbo |
| class | GlShaderMgr |
| Class for managing GPU shader code (GLSL). Uses singleton pattern to avoid duplicate allocation of program and shader code objectModels. More... | |
| class | GpuStdShaders |
| Abstract base class for standard shader operations on the GPU. Add actual standard shader implementations by deriving this class. See 0_Template.h as an example. More... | |
| class | GRAY2Sobel |
| GRAY2Sobel filter. Applies a horizontal and vertical Sobel filter to a grayscale texture. Resulting texture channel values: .r = hEdge , .g = vEdge, b = norm(sobelHV) The resulting texture must support signed values and have double number of bits per channel. More... | |
| class | Grayscale |
| Color to Grayscale filter. Derived class from GpuStdShaders. ATTENTION: This TEMPLATE filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! -> pay attention what kind of texture sampler type is used in the shader code. More... | |
| class | Laplacian |
| Laplacian filter. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | Moments |
| class | MotionSegment |
| class | NonMaxSupression |
| Non maximum supression filter. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | Not |
| executes Not operation on 2 (binary) input textures (separate for each channel) Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More... | |
| class | Or |
| executes Or operation on 2 (binary) input textures (separate for each channel) Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More... | |
| class | PixelCount |
| Computes the sum of all white(value == 255) pixels Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | RGB2GRAY |
| RGB to Grayscale conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | RGB2HSV |
| RGB to HSV conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More... | |
| class | Subtract |
| executes Subtract operation on 2 input textures Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More... | |
| class | Xor |
| executes Xor operation on 2 input textures --> subtracts 2 textures and sets the pixel to ZERO if negative Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More... | |
1.5.8