opentl::cvprocess Namespace Reference


Classes

class  And
 executes And operation on 2 (binary) input textures (separate for each channel) Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More...
class  BackgroundSub
class  Bayer
class  BayerRG2GRAY
 GPU based debayering. Derived class from GpuStdShaders. Bi-linear debayering with edge sensitivity based on paper "fast demosaic by frequency replacement" Output format is a single channel grayscale texture. More...
class  BayerRG2RGB
 GPU based debayering. Derived class from GpuStdShaders. Bi-linear debayering with edge sensitivity based on paper "fast demosaic by frequency replacement" Output format is RGB texture. More...
class  BGR2GRAY
 BGR to Grayscale conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  BGR2HSV
 BGR to HSV conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  Classify
 selects the highest value of e.g. segmented textures texture1 --> likelihood class 1 texture2 --> likelihood class 2 Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More...
class  ColorGMM
 Color segmentation filter using Gaussian Mixture Modells. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  ColorGMM2
 Color segmentation filter using Gaussian Mixture Modells. usable for 2 dimensional color mixtures (e.g. H and S channel only) NOTES: -GMM values are for color ranges between 0 and 255!
  • number of mixtures is limited!! (

maximum number of gmms (classes) is limited!! ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...

class  ColorHistShader
 This is a shader example for computing the JOINT HISTOGRAM between a template set of model points (grey values) and the corresponding grey values at projected camera locations. The histogram can be used for computing mutual information
  • on-board (which requires another render pass, and the shaders)
  • or downloaded back to the CPU, and there processed further.
More...
class  ColourDetector
class  ColourHist2D
class  CV
class  CvtColour
class  DebugUInt2Float
 Shader for debugging: allows to convert an unsigned int texture to float OR display the texture on the screen. Derived class from GpuStdShaders. ATTENTION: This TEMPLATE filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! -> pay attention what kind of texture sampler type is used in the shader code. More...
class  FaceDetect
class  FlipV
 Flip texture vertically. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  GlFbo
class  GlShaderMgr
 Class for managing GPU shader code (GLSL). Uses singleton pattern to avoid duplicate allocation of program and shader code objectModels. More...
class  GpuStdShaders
 Abstract base class for standard shader operations on the GPU. Add actual standard shader implementations by deriving this class. See 0_Template.h as an example. More...
class  GRAY2Sobel
 GRAY2Sobel filter. Applies a horizontal and vertical Sobel filter to a grayscale texture. Resulting texture channel values: .r = hEdge , .g = vEdge, b = norm(sobelHV) The resulting texture must support signed values and have double number of bits per channel. More...
class  Grayscale
 Color to Grayscale filter. Derived class from GpuStdShaders. ATTENTION: This TEMPLATE filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! -> pay attention what kind of texture sampler type is used in the shader code. More...
class  Laplacian
 Laplacian filter. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  Moments
class  MotionSegment
class  NonMaxSupression
 Non maximum supression filter. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  Not
 executes Not operation on 2 (binary) input textures (separate for each channel) Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More...
class  Or
 executes Or operation on 2 (binary) input textures (separate for each channel) Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More...
class  PixelCount
 Computes the sum of all white(value == 255) pixels Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  RGB2GRAY
 RGB to Grayscale conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  RGB2HSV
 RGB to HSV conversion. Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only. More...
class  Subtract
 executes Subtract operation on 2 input textures Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More...
class  Xor
 executes Xor operation on 2 input textures --> subtracts 2 textures and sets the pixel to ZERO if negative Derived class from GpuStdShaders. ATTENTION: This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only! More...

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