Inherits opentl::cvprocess::GpuStdShaders.
Classes | |
| struct | Param |
Public Member Functions | |
| ColorHistShader (Param *param=NULL, opentl::core::cvdata::Image *inputImage=NULL) | |
| Constructor. | |
| void | copyHistoFromGPU (opentl::core::cvdata::ColourHist2d &MDestination) |
| Copy back the histogram from GPU. | |
| virtual void | execute () |
| Shader execution (overrides the base class method). | |
| opentl::cvprocess::GlFbo * | getCurrentFbo () |
| Get the current FBO (if we want to upload textures from outside, we need to bind to the current FBO!) TODO: This is hacking the class... make it with another function, for uploading/downloading the textures from outside! | |
| opentl::core::cvdata::TextureGpu * | getSrcTex2 () |
| Param & | params () |
| Get/Set parameters for this class. | |
| virtual void | prepareDisplayList () |
| Prepare display lists required for 1:1 pixel to texel mapping. | |
| virtual | ~ColorHistShader () |
| Destructor. | |
NOTE: Derived class from GpuStdShaders.
| opentl::cvprocess::ColorHistShader::ColorHistShader | ( | Param * | param = NULL, |
|
| opentl::core::cvdata::Image * | inputImage = NULL | |||
| ) |
Constructor.
| param | Structure of parameters for this class | |
| inputImage | (optional) Pointer to the image to be processed by this shader (it will eventually be used by the execute() stage) |
| virtual opentl::cvprocess::ColorHistShader::~ColorHistShader | ( | ) | [virtual] |
Destructor.
| void opentl::cvprocess::ColorHistShader::copyHistoFromGPU | ( | opentl::core::cvdata::ColourHist2d & | MDestination | ) |
Copy back the histogram from GPU.
| MDestination | Destination histogram (the source is the GPU texture mColourHistoTexture) |
| virtual void opentl::cvprocess::ColorHistShader::execute | ( | ) | [virtual] |
Shader execution (overrides the base class method).
Reimplemented from opentl::cvprocess::GpuStdShaders.
| opentl::cvprocess::GlFbo* opentl::cvprocess::ColorHistShader::getCurrentFbo | ( | ) | [inline] |
Get the current FBO (if we want to upload textures from outside, we need to bind to the current FBO!) TODO: This is hacking the class... make it with another function, for uploading/downloading the textures from outside!
| opentl::core::cvdata::TextureGpu* opentl::cvprocess::ColorHistShader::getSrcTex2 | ( | ) | [inline] |
| Param& opentl::cvprocess::ColorHistShader::params | ( | ) |
Get/Set parameters for this class.
| virtual void opentl::cvprocess::ColorHistShader::prepareDisplayList | ( | ) | [virtual] |
Prepare display lists required for 1:1 pixel to texel mapping.
Reimplemented from opentl::cvprocess::GpuStdShaders.
1.5.8