Inherits opentl::core::util::ParameterContainer.
Public Types | |
Public Member Functions | |
| void | drawObjects (const std::vector< boost::shared_ptr< opentl::core::State > > &states, const std::vector< opentl::models::ObjModel * > &objModels, int camIdx, std::vector< int > &linkIds, DrawMode drawMode=DRAWFACES_NOLIGHTING, HiddenMode hiddenMode=ALL, DrawBuffer drawBuffer=SCREENBUF, opentl::core::cvdata::TextureGpu *backgdTex=NULL, opentl::core::cvdata::TextureGpu *outputTex=NULL) |
| Draw the stored object with the with the latest warp settings in the current OpenGL context in the selected mode. | |
| void | drawObjectsIntoImage (const std::vector< boost::shared_ptr< opentl::core::State > > &states, const std::vector< opentl::models::ObjModel * > &objModels, int camIdx, std::vector< int > &linkIds, opentl::core::cvdata::Image &dstImage, DrawMode drawMode=DRAWFACES_NOLIGHTING, HiddenMode hiddenMode=ALL, opentl::core::cvdata::TextureGpu *backgdTex=NULL, bool computeROI=false) |
| Same as drawObjects, but result is drawn into image. TRY TO AVOID THIS FUNCTION, IT'S SLOW! | |
| opentl::cvprocess::GlFbo * | getFboHandle () |
| opentl::core::cvdata::TextureGpu * | getFlippedTex () |
| opentl::core::cvdata::TextureGpu * | getInternalTex () |
| GLRenderer (opentl::modelprojection::Warp *warp, opentl::modelprojection::GLScene *scene) | |
| void | init () |
| Initialize the class. | |
| void | setupFBO () |
| Internal function to setup framebuffer and textures if output FBO is selected. | |
| virtual | ~GLRenderer () |
| Destructor. | |
| backgroundColor | (std::vector(GLclampf) ) Output window background color. (in case no background texture is selected) |
| foregroundColor | (std::vector(GLclampf) ) Object color, in case lighting is disabled. |
| lightGlobalAmbient | (std::vector(GLfloat) ) Global ambient light. GL lighting settings, see: http://www.falloutsoftware.com/tutorials/gl/gl8.htm |
| light0PositionEyeSpace | (std::vector(GLfloat) ) Position of light source 0 in eye space. |
| light0Ambient | (std::vector(GLfloat) ) Ambient light source 0. |
| light0Diffuse | (std::vector(GLfloat) ) Diffuse light source 0. |
| light0Specular | (std::vector(GLfloat) ) Specular light source 0. |
| ONLINE_COUNT |
| opentl::modelprojection::GLRenderer::GLRenderer | ( | opentl::modelprojection::Warp * | warp, | |
| opentl::modelprojection::GLScene * | scene | |||
| ) |
| virtual opentl::modelprojection::GLRenderer::~GLRenderer | ( | ) | [virtual] |
Destructor.
| void opentl::modelprojection::GLRenderer::drawObjects | ( | const std::vector< boost::shared_ptr< opentl::core::State > > & | states, | |
| const std::vector< opentl::models::ObjModel * > & | objModels, | |||
| int | camIdx, | |||
| std::vector< int > & | linkIds, | |||
| DrawMode | drawMode = DRAWFACES_NOLIGHTING, |
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| HiddenMode | hiddenMode = ALL, |
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| DrawBuffer | drawBuffer = SCREENBUF, |
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| opentl::core::cvdata::TextureGpu * | backgdTex = NULL, |
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| opentl::core::cvdata::TextureGpu * | outputTex = NULL | |||
| ) |
Draw the stored object with the with the latest warp settings in the current OpenGL context in the selected mode.
| states | Vector of states. | |
| objModels | Vector of object models | |
| camIdx | Camera index. | |
| linkIds | Link indices: for each object, a single link, or the full shape (id = -1) can be rendered. | |
| drawMode | Can be one of the DrawMode constants. | |
| HiddenMode | Can be one of the HiddenMode constants. | |
| drawBuffer | Buffer to draw into. | |
| backgdTex | Option: Render onto an existing background texture. | |
| outputTex | Option: Render into an externally-provided output texture (only when FBO is used!). |
| void opentl::modelprojection::GLRenderer::drawObjectsIntoImage | ( | const std::vector< boost::shared_ptr< opentl::core::State > > & | states, | |
| const std::vector< opentl::models::ObjModel * > & | objModels, | |||
| int | camIdx, | |||
| std::vector< int > & | linkIds, | |||
| opentl::core::cvdata::Image & | dstImage, | |||
| DrawMode | drawMode = DRAWFACES_NOLIGHTING, |
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| HiddenMode | hiddenMode = ALL, |
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| opentl::core::cvdata::TextureGpu * | backgdTex = NULL, |
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| bool | computeROI = false | |||
| ) |
Same as drawObjects, but result is drawn into image. TRY TO AVOID THIS FUNCTION, IT'S SLOW!
| states | Vector of states. | |
| objModels | Vector of object models | |
| camIdx | Camera index. | |
| linkIds | Link indices: for each object, a single link, or the full shape (id = -1) can be rendered. | |
| dstImage | Destination image (must have the same size of camera camIdx). | |
| drawMode | Can be one of the DrawMode constants. | |
| HiddenMode | Can be one of the HiddenMode constants. | |
| backgdTex | Option: Render onto an existing background texture. |
| opentl::cvprocess::GlFbo* opentl::modelprojection::GLRenderer::getFboHandle | ( | ) | [inline] |
| opentl::core::cvdata::TextureGpu* opentl::modelprojection::GLRenderer::getFlippedTex | ( | ) | [inline] |
| opentl::core::cvdata::TextureGpu* opentl::modelprojection::GLRenderer::getInternalTex | ( | ) | [inline] |
| void opentl::modelprojection::GLRenderer::init | ( | ) | [virtual] |
| void opentl::modelprojection::GLRenderer::setupFBO | ( | ) |
Internal function to setup framebuffer and textures if output FBO is selected.
1.5.8