opentl::cvprocess::GlFbo Class Reference

List of all members.

Public Member Functions

virtual void attachRenderBuffer (GLuint buffId, GLenum attachment=GL_DEPTH_ATTACHMENT_EXT)
 Bind a render buffer to the "attachment" point of this FBO.
virtual void attachRenderBuffers (int numBuffers, GLuint buffId[], GLenum attachment[]=NULL)
virtual void attachTexture (GLenum texTarget, GLuint texId, GLenum attachment=GL_COLOR_ATTACHMENT0_EXT, int mipLevel=0, int zSlice=0)
 Bind a texture to the "attachment" point of this FBO.
virtual void attachTextures (int numTextures, GLenum texTarget[], GLuint texId[], GLenum attachment[]=NULL, int mipLevel[]=NULL, int zSlice[]=NULL)
void bind ()
 Bind this FBO as current render target.
GLint getAttachedCubeFace (GLenum attachment)
 Which cube face is currently attached to "attachment?".
GLuint getAttachedId (GLenum attachment)
GLint getAttachedMipLevel (GLenum attachment)
 Which mipmap level is currently attached to "attachement?".
GLenum getAttachedType (GLenum attachment)
 Is attached type GL_RENDERBUFFER_EXT or GL_TEXTURE?
GLint getAttachedZSlice (GLenum attachment)
 Which z-slice is currently attached to "attachment?".
 GlFbo ()
 Constructor.
bool isValid (std::ostream &ostr=std::cerr)
bool isValid (std::ostream &ostr=std::cerr)
void unattach (GLenum attachment)
 Free any resource bound to the "attachment" point of this FBO.
void unattachAll ()
 Free any resources bound to any attachment points of this FBO.
virtual ~GlFbo ()
 Deconstructor.

Static Public Member Functions

static bool checkGlErrors (const char *codeLocation=NULL)
 END : Accessors.
static void disable ()
static int getMaxColorAttachments ()
 Return number of color attachments permitted.

Protected Member Functions

void _framebufferTextureND (GLenum attachment, GLenum texTarget, GLuint texId, int mipLevel, int zSlice)
void _guardedBind ()
 END : Static methods global to all FBOs.
void _guardedUnbind ()

Static Protected Member Functions

static GLuint _generateFboId ()


Detailed Description

GlFbo Class. This class encapsulates the GlFbo (FBO) OpenGL spec. See the official spec at: http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt

for details.

A framebuffer object (FBO) is conceptually a structure containing pointers to GPU memory. The memory pointed to is either an OpenGL texture or an OpenGL RenderBuffer. FBOs can be used to render to one or more textures, share depth buffers between multiple sets of color buffers/textures and are a complete replacement for pbuffers.

Performance Notes: 1) It is more efficient (but not required) to call bind() on an FBO before making multiple method calls. For example:

GlFbo fbo; fbo.Bind(); fbo.attachTexture(GL_TEXTURE_2D, texId0, GL_COLOR_ATTACHMENT0_EXT); fbo.attachTexture(GL_TEXTURE_2D, texId1, GL_COLOR_ATTACHMENT1_EXT); fbo.isValid();

To provide a complete encapsulation, the following usage pattern works correctly but is less efficient:

GlFbo fbo; NOTE : No bind() call fbo.attachTexture(GL_TEXTURE_2D, texId0, GL_COLOR_ATTACHMENT0_EXT); fbo.attachTexture(GL_TEXTURE_2D, texId1, GL_COLOR_ATTACHMENT1_EXT); fbo.isValid();

The first usage pattern binds the FBO only once, whereas the second usage binds/unbinds the FBO for each method call.

2) Use GlFbo::disable() sparingly. We have intentionally left out an "Unbind()" method because it is largely unnecessary and encourages rendundant Bind/Unbind coding. Binding an FBO is usually much faster than enabling/disabling a pbuffer, but is still a costly operation. When switching between multiple FBOs and a visible OpenGL framebuffer, the following usage pattern is recommended:

GlFbo fbo1, fbo2; fbo1.Bind(); ... Render ... NOTE : No Unbind/Disable here...

fbo2.Bind(); ... Render ...

Disable FBO rendering and return to visible window OpenGL framebuffer. GlFbo::disable();


Constructor & Destructor Documentation

opentl::cvprocess::GlFbo::GlFbo (  ) 

Constructor.

virtual opentl::cvprocess::GlFbo::~GlFbo (  )  [virtual]

Deconstructor.


Member Function Documentation

void opentl::cvprocess::GlFbo::_framebufferTextureND ( GLenum  attachment,
GLenum  texTarget,
GLuint  texId,
int  mipLevel,
int  zSlice 
) [protected]

static GLuint opentl::cvprocess::GlFbo::_generateFboId (  )  [static, protected]

void opentl::cvprocess::GlFbo::_guardedBind (  )  [protected]

END : Static methods global to all FBOs.

void opentl::cvprocess::GlFbo::_guardedUnbind (  )  [protected]

virtual void opentl::cvprocess::GlFbo::attachRenderBuffer ( GLuint  buffId,
GLenum  attachment = GL_DEPTH_ATTACHMENT_EXT 
) [virtual]

Bind a render buffer to the "attachment" point of this FBO.

virtual void opentl::cvprocess::GlFbo::attachRenderBuffers ( int  numBuffers,
GLuint  buffId[],
GLenum  attachment[] = NULL 
) [virtual]

Bind an array of render buffers to corresponding "attachment" points of this FBO.

  • By default, the first 'numBuffers' attachments are used, starting with GL_COLOR_ATTACHMENT0_EXT

virtual void opentl::cvprocess::GlFbo::attachTexture ( GLenum  texTarget,
GLuint  texId,
GLenum  attachment = GL_COLOR_ATTACHMENT0_EXT,
int  mipLevel = 0,
int  zSlice = 0 
) [virtual]

Bind a texture to the "attachment" point of this FBO.

virtual void opentl::cvprocess::GlFbo::attachTextures ( int  numTextures,
GLenum  texTarget[],
GLuint  texId[],
GLenum  attachment[] = NULL,
int  mipLevel[] = NULL,
int  zSlice[] = NULL 
) [virtual]

Bind an array of textures to multiple "attachment" points of this FBO

  • By default, the first 'numTextures' attachments are used, starting with GL_COLOR_ATTACHMENT0_EXT

void opentl::cvprocess::GlFbo::bind (  ) 

Bind this FBO as current render target.

static bool opentl::cvprocess::GlFbo::checkGlErrors ( const char *  codeLocation = NULL  )  [static]

END : Accessors.

BEGIN : Static methods global to all FBOs Check for OpenGL execution errors. ATTENTION: This functions checks for errors in DEBUG MODE ONLY!!!!

Parameters:
codeLocation Optional, user defineable string to identify location in code.
Returns:
False = no error detected;

static void opentl::cvprocess::GlFbo::disable (  )  [static]

Disable all FBO rendering and return to traditional, windowing-system controlled framebuffer NOTE: This is NOT an "unbind" for this specific FBO, but rather disables all FBO rendering. This call is intentionally "static" and named "Disable" instead of "Unbind" for this reason. The motivation for this strange semantic is performance. Providing "Unbind" would likely lead to a large number of unnecessary FBO enablings/disabling.

GLint opentl::cvprocess::GlFbo::getAttachedCubeFace ( GLenum  attachment  ) 

Which cube face is currently attached to "attachment?".

GLuint opentl::cvprocess::GlFbo::getAttachedId ( GLenum  attachment  ) 

What is the Id of Renderbuffer/texture currently attached to "attachement?"

GLint opentl::cvprocess::GlFbo::getAttachedMipLevel ( GLenum  attachment  ) 

Which mipmap level is currently attached to "attachement?".

GLenum opentl::cvprocess::GlFbo::getAttachedType ( GLenum  attachment  ) 

Is attached type GL_RENDERBUFFER_EXT or GL_TEXTURE?

BEGIN : Accessors

GLint opentl::cvprocess::GlFbo::getAttachedZSlice ( GLenum  attachment  ) 

Which z-slice is currently attached to "attachment?".

static int opentl::cvprocess::GlFbo::getMaxColorAttachments (  )  [static]

Return number of color attachments permitted.

bool opentl::cvprocess::GlFbo::isValid ( std::ostream &  ostr = std::cerr  )  [inline]

bool opentl::cvprocess::GlFbo::isValid ( std::ostream &  ostr = std::cerr  ) 

Is this FBO currently a valid render target?

  • Sends output to std::cerr by default but can be a user-defined C++ stream

NOTE : This function works correctly in debug build mode but always returns "true" if NDEBUG is is defined (optimized builds)

void opentl::cvprocess::GlFbo::unattach ( GLenum  attachment  ) 

Free any resource bound to the "attachment" point of this FBO.

void opentl::cvprocess::GlFbo::unattachAll (  ) 

Free any resources bound to any attachment points of this FBO.


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