opentl::cvprocess::BayerRG2RGB Class Reference
GPU based debayering. Derived class from
GpuStdShaders. Bi-linear debayering with edge sensitivity based on paper "fast demosaic by frequency replacement" Output format is RGB texture.
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Inherits opentl::cvprocess::GpuStdShaders.
List of all members.
Detailed Description
GPU based debayering. Derived class from
GpuStdShaders. Bi-linear debayering with edge sensitivity based on paper "fast demosaic by frequency replacement" Output format is RGB texture.
ATTENTION: - This filter works with a source texture of type GL_TEXTURE_RECTANGLE_ARB only.
- For good performance input and output texture should use GL_RGB8 as internal data type.
- Author:
- E. Roth <eroth@mytum.de>
Constructor & Destructor Documentation
opentl::cvprocess::BayerRG2RGB::BayerRG2RGB |
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virtual opentl::cvprocess::BayerRG2RGB::~BayerRG2RGB |
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