Length(void) const | Vec4f | [inline] |
LengthSqr(void) const | Vec4f | [inline] |
Normalize(void) | Vec4f | [inline] |
operator*(const Vec4f &A) const | Vec4f | [inline] |
operator*(const float s) const | Vec4f | [inline] |
operator*(float s, const Vec4f &v) | Vec4f | [friend] |
operator*=(const float s) | Vec4f | [inline] |
operator+(const Vec4f &A) const | Vec4f | [inline] |
operator+=(const Vec4f A) | Vec4f | [inline] |
operator-(const Vec4f &A) const | Vec4f | [inline] |
operator-(void) const | Vec4f | [inline] |
operator-=(const Vec4f A) | Vec4f | [inline] |
operator/(const float s) const | Vec4f | [inline] |
operator/=(const float s) | Vec4f | [inline] |
operator=(const Vec4f &A) | Vec4f | [inline] |
operator[](const int i) const | Vec4f | [inline] |
operator[](const int i) | Vec4f | [inline] |
Print() | Vec4f | [inline] |
Set(const float X, const float Y, const float Z, const float W) | Vec4f | [inline] |
Set(float v[4]) | Vec4f | [inline] |
Vec4f(void) | Vec4f | [inline] |
Vec4f(const float X, const float Y, const float Z, const float W) | Vec4f | [inline] |
Vec4f(const Vec4f &v) | Vec4f | [inline] |
Vec4f(float v[4]) | Vec4f | [inline] |
w | Vec4f | |
Wdiv(void) | Vec4f | [inline] |
x | Vec4f | |
y | Vec4f | |
z | Vec4f |