| Length(void) const | Vec4f | [inline] |
| LengthSqr(void) const | Vec4f | [inline] |
| Normalize(void) | Vec4f | [inline] |
| operator*(const Vec4f &A) const | Vec4f | [inline] |
| operator*(const float s) const | Vec4f | [inline] |
| operator*(float s, const Vec4f &v) | Vec4f | [friend] |
| operator*=(const float s) | Vec4f | [inline] |
| operator+(const Vec4f &A) const | Vec4f | [inline] |
| operator+=(const Vec4f A) | Vec4f | [inline] |
| operator-(const Vec4f &A) const | Vec4f | [inline] |
| operator-(void) const | Vec4f | [inline] |
| operator-=(const Vec4f A) | Vec4f | [inline] |
| operator/(const float s) const | Vec4f | [inline] |
| operator/=(const float s) | Vec4f | [inline] |
| operator=(const Vec4f &A) | Vec4f | [inline] |
| operator[](const int i) const | Vec4f | [inline] |
| operator[](const int i) | Vec4f | [inline] |
| Print() | Vec4f | [inline] |
| Set(const float X, const float Y, const float Z, const float W) | Vec4f | [inline] |
| Set(float v[4]) | Vec4f | [inline] |
| Vec4f(void) | Vec4f | [inline] |
| Vec4f(const float X, const float Y, const float Z, const float W) | Vec4f | [inline] |
| Vec4f(const Vec4f &v) | Vec4f | [inline] |
| Vec4f(float v[4]) | Vec4f | [inline] |
| w | Vec4f | |
| Wdiv(void) | Vec4f | [inline] |
| x | Vec4f | |
| y | Vec4f | |
| z | Vec4f |
1.5.8